the big halls · every chamber ~10× the volume · the lattice is yours
You begin on the dais. The halls around you are voronoi chambers sealed by membranes — and here the lattice itself is a tool: ✦ plant a node (Q / middle click) and every wall REFORMS around the new cell. Planted chambers glow amber — the first of the cell types.
✂ shatter a membrane (left click / ✂) · ✚ weave one back (right click / ✚) · watch them go, up close.
WASD walk (faster here) · mouse look · Q plant a node · M toggle film · G oracle · R return to the dais · no jumping — max grade 46°.
Reach the beacon chamber at the top of the pocket. Par is the certified minimum number of breaches — the oracle (G) will mark the next membrane on that proven route if you want the guided walk.
seeded & deterministic — share · the tight puzzle lives at foam